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Dumbing Down
Teacher: Jeffrey
Allan
I was recently reading an article
about broadband Internet access and how many consumers balk
at utilizing these services that currently exist due to the
fact that the content which is currently on the Internet really
doesn't require much more than the standard 56.6K modem that
the normal home PC comes equipped with.
This article actually brought
something else to light for me that was in contrast with the
actual topic of it, which was the "dumbing down" of content
so that it can be accessed easier by mobile professionals over
WAP enabled devices such as PDA's and cell phones. Dumbing
down of course is the process of making Internet sites that
are as compatible as possible across all devices, whether they
be standard PC's, PDA's, or services like WebTV. It was also
especially relevant given the fact that our South East Asia
edition recently ran a review on Nokia's new 7110 model cell
phone which allows users to surf the Web using just the standard
display on the phone itself. This is different than previously
models of cell phones, like Nokia's 9110, which could only
retrieve e-mail and used a pseudo PDA type interface contained
inside of the phone's casing.
As a Web developer, when I'm
developing a site, I most often think about how I can incorporate
the most cutting-edge and latest technologies, such as dHTML
and assorted plug-ins, but have never really stopped to consider
the large group of users who may wish to access one of my sites
using something other than MSIE 5.0 or the latest offering
out of Netscape. What will these people see? How many of my
users come from this demographic and how will incorporating
good design techniques that allow all-around access affect
my site's traffic? Maybe the most basic question I could pose
would be "Should we be developing the most innovative technology
or sites that are accessible by the largest potential audience?".
When it comes down to it, this
is quite a controversial issue. On the one side, you've got
users who invest a lot of money in software and hardware that
is able to utilize the very latest and greatest in Web technologies,
and want to see their money put to good use. Should we punish
them by developing very basic sites that in effect bring us
back to the days of the pre-1996 Internet? On the other hand,
should be exclude users who either choose not to, or cannot
for practical reasons use a full-featured PC to view the sites
we create? There's a very fine line between catering to loyal
users and alienating potential new users, so we must stride
it carefully.
One of the first things we must
take into account when making these primary design decisions
is what exactly the function of our site is. Do we serve up
mainly written content, or are we a site that is focused on
rich multimedia technologies? In the case of the latter, it
is probably advisable to utilize a more text-based approach,
keeping graphics and multimedia to a minimum (for example Cyber
Aspect's own format). The visitors who are coming to sites
of this type are here mainly for informational purposes and
not a lot of bells and whistles in design. To go overboard
in the visuals is only going to serve to slow them down, and
also limit the amount of content you can effectively place
into a single page of the site. Now, on the flip-side, if you
have a site that is mainly geared towards delivering examples
of vector graphics animation, it goes without saying that a
text-based approach isn't going to work too successfully. Trying
to describe a multimedia concept without actually showing one
is like to trying to describe a sunset to a person who's never
seen one. A picture is worth a thousand words as the adage
goes, but the key is in deciding when a picture is the right
tool for the job.
When you have this decided, then
you're already 90% ready to create a site which best suites
the needs of your potential audience. The main after thoughts
that you need to deal with at this point are going to be with
what alternatives you can offer to users who are not using
the expected delivery platform. When reaching the largest possible
audience is your ultimate goal, then the only real alternative
is to create a multi-version site that allows users to choose
what version best fits their needs. Just how far you go in
creating multiple versions will again depend on the content
you are presenting. If you again for example are dealing mainly
with presenting multimedia technologies, then you can probably
safely assume that many users who utilize WAP enable systems
are not going to have much interest in a site of this type.
Why? Well, the fact that they're using a WAP system in itself
goes to show that they are not from the design or multimedia
crowd, but more likely from the business and mobile exec crowd.
Their orientation is more likely to be towards checking stock
quotes or news headlines, not downloading MP3 files for immediate
playback.
In short, your greatest asset
when deciding whether to go high-tech or dumbed down when creating
an Internet presence is common sense. When you've put this
into the light of your likely user demographic, then you can
basically see how much effort you're going to need to put in,
as well as what basic approach best suites the site overall.
About the teacher:
Jeff is a frequent
columnist and product reviewer. When he's not busy writing away
about what's happening in the industry, Jeff specializes in the
development of e-commerce and 3D virtual reality systems (not
usually together at once...) for deployment over the Internet
and other related outlets. Before coming to the "elite" and "prestigious" world
of Internet development, Jeff worked with the venture capital
finance industry, specializing in media and high-tech. Before
that, he served as a U.S. Marine where he was highly decorated
for service during the Gulf War conflict.
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